Our research cuts across a number of issues in cognitive psychology and human/computer
interaction. We try to focus on projects that have lasting theoretical
impact rather than one-off usability studies.
Relative vs. Absolute Pointing: Using different modes of pointing for selecting items on an HDTV
Video Game Immersion: The development of scales to assess the immersability of individuals and the immersiveness of games
EHRQ: The development of a questionnaire for assessing electronic health record systems by medical personnel
Playtesting: The development of playtesting questionnaires for evaluating new video games
Video Game Violence: Ratings of violence acts in video games