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Research
Our research cuts across a number of issues in cognitive psychology and human/computer interaction. We try to focus on projects that have lasting theoretical impact rather than one-off usability studies.

2010-2011 Projects

Relative vs. Absolute Pointing: Using different modes of pointing for selecting items on an HDTV

Video Game Immersion: The development of scales to assess the immersability of individuals and the immersiveness of games

EHRQ: The development of a questionnaire for assessing electronic health record systems by medical personnel

Playtesting: The development of playtesting questionnaires for evaluating new video games

Video Game Violence: Ratings of violence acts in video games

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