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To facilitate the application of hypermedia and electronic collaboration in the classroom,
a model of instructional interaction has been developed based on mental models of
classroom activities. Objects such as the course syllabus, lecture notes, the class
roll, etc. are instantiated in graphic form on the computer network. The concept of
hypermedia is used to link the objects together and allow students to navigate from
the syllabus to the lecture to the textbook and so on. Thus, HyperCourseware is a
system of interlocking programs and files that serve as an electronic infrastructure
for classroom and distal learning to create electronically what had previously been
in notebooks, on the blackboard, and in textbooks.
HyperCourseware is currently prototyped on
the World Wide Web. At present, materials have been developed and used
in a variety of different courses. The materials are located on the
cognitron server.
Currently we are investigating the effects of passive versus active interaction on
learning and attention. Instructor control of displaying materials and showing
simulations is being compared with student control allowing the positive benefits
of exploration and hypothesis testing but requiring additional cognitive demands on
part of the students.
- Participants:
- Kent Norman, Department of Psychology
- Diane Alonso, Graduate Research Assistant