Department of Psychology
and the
Human/Computer Interaction Laboratory
University of Maryland
College Park, MD 20742-4411
Copyright (c) 1997, 2001, 2007 by Kent L. Norman. All rights reserved.
Last update 4/26/2007
This book is about the technological revolution in our classrooms and beyond. It is not just about computers and applications, but about the whole new environment. You will find out about why the electronic revolution is both compelling and inevitable; how to structure education in the new media; what is involved in electronic interactivity between students, teachers, and material; and how to make it happen!
Not only is this book up to date and current since there is no publication lag, it is also a dynamic document. You will want to return to it for new information as it is added and for new links to current research, projects, and activities.
TABLE OF CONTENTS
Chapter 1: Introduction to the Electronic Classroom
Chapter 2: Mitigating Forces: Early Failures and Misconceptions
Chapter 3: Compelling Developments: New Technologies and New Hopes
Chapter 4: Classroom Infrastructure: Computer Bricks and Software Mortar
Chapter 5: Rehosting Education in the Electronic Media
Chapter 6: HyperCourseware Overview
Chapter 7: Interactive Lectures: Presentation Tools and Techniques
Chapter 8: Interactive Discussion: Group Tools and Collaboration
Chapter 9: Individualized Instruction: Tutorials and Agents
Chapter 10: Tests, Grades, and New Criteria for Education
Chapter 11: Classroom Management Tools
PART IV: Application and Practical Steps
Chapter 12: Lasting Products: Artifacts and Evaluation
Chapter 13: Across the Disciplines and Up and Down the Levels
Chapter 14: Transitioning the Faculty: An Incremental Approach
Chapter 15: Beyond the Classroom: Virtual, Video, & the World Wide Web
Chapter 16: Rethinking the Educational Process/Environment
GLOSSARY (forthcoming)
INDEX
(forthcoming)